...Patch 3.0...
Helig: Looks like we got some pretty good stuff. They're going to have to scale some of this back though, it's retarded easy to kill other people if I can pop wings and bubble at the same time.
Me: At least you won't be back to Vanilla LoL Tank healer.
...time goes by...
Helig: Well, I knew that nerf was coming.
Me: Only because you knew your class was ridiculous.
...time goes by...
Helig: I have no idea why they're changing that.
Me: The bads complained.
...time goes by...
Helig: WHAT THE FUCK DO YOU MEAN WARRIORS GET TO POP BUBBLES NOW?
...time goes by...
Helig: Fuck it, I'll just go back to healing.
...Beta Testing...
Helig: It's a good thing I have ICC gear on my warlock, because now paladins are completely pointless.
Paladins got...a good bit of TBC, and the first few months of WotLK, which sort of made up for Vanilla. The the inevitable nerf-bat dropped. Now they're screwing the class up with weird bullshit like runic...OOPS I MEAN HOLY...power to further homogenize the classes and screw up rotations. Every other healing class gets some sort of mana regen boost (Mana Tide, Innervate, Hymn/Shadow pet), while Holy Pallys get...10% of their mana back at the cost of reducing their heals by 50%? No other healer pays a penalty for their emergency regen, which is dumb, especially with Illumination taken out of the holy tree.
Rogues are still retarded, regardless. I don't know which dev originally came up with the whole "let's make the game fun by keeping a player from doing anything with their character" idea, but it's a sorry mechanic, and needs to be scrapped, or at least not relied upon so heavily. Silences are good, roots are good, hell even disorient effects aren't terrible, but stun, stun, blind, vanish, stun, stun has got to go. Paladin stuns are even more retarded, and should be four seconds tops, with a reduced CD...and why the fuck did mages get a stun? They/we needed that?
Killing a healer takes two people and a scheduled day off, which is ridiculous, but I think they're addressing that in Cata.
Druids are ridiculous. There. I said it. I can top dmg meters in crap gear just because I can hit Starfall once a minute. Feral DPS is OP, and no one can kill a HoTted tree.
Knockback mechanics need to be looked at, because they appear to stack. One time, I got hit in the middle of Eye by at least three different knockbacks, and they chained so hard I DIDN'T fall in the hole, I got blasted to the other side of it.
The only reason hunter abilities don't get nerfed into the ground is because every downs kid that isn't a DK is a hunter.
DKs are probably actually fine now where they're at, but they're still a dumb class.
If they want to make the game challenging, make diminishing returns mean something. Instead of halving durations for repeats, make it so that DR makes it so that once a player is under the effects of CC, they cannot be CC'd again for at least half the duration of the CC they're currently under. Combine this with giving CC-heavy classes more/better mobility/survivability options and/or CDs. Blizzard talks about wanting players to "make more choices," well, make some choices for players that involve choosing a defensive button that doesn't involve "you can't do that while X'd."
And on the subject of stupid CC effects, what the fuck is the deal with Hex? Polymorph that doesn't refill a green bar and allows the target to take dmg? How many mages out there saw that and said, "You know what, Blizzard, fuck you?"
People who play warriors and paladins, and do prot in PvP: The hideous terminal disease that Kharma brings you can't come soon enough.
The only consolation I feel right now is that all the terribad players who have made my play experience in randoms of all kinds an absolute purgatory are going to ragequit the game when they can no longer pull ahead of the tank or AoE everything or ignore encounter/BG objectives/mechanics so they can rub their e-peen about their Recount totals.
Your Pal,
Jubber
AKA "The Gun" AKA "ROFeraL"
World Renowned Mexican Forklift Artiste
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