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 Post subject: violent video games debate
PostPosted: Sun Oct 31, 2010 4:14 pm  
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Querulous Quidnunc
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http://news.yahoo.com/s/ap/us_supreme_court_video_games


thoughts?


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PostPosted: Sun Oct 31, 2010 4:22 pm  
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Malodorous Moron
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I don't understand why the lady at the beginning pulled the "instill morals in your children while they're young" card while supporting the law. Those don't usually go hand in hand.

and dumb law is dumb, since only a handful of kids have actually committed violent acts due to "exposure to violent video games" and they almost always had some sort of preexisting condition


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PostPosted: Sun Oct 31, 2010 4:33 pm  
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Sexually assaulting? Maybe in Fable...


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PostPosted: Sun Oct 31, 2010 4:41 pm  
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Pinheaded Pissant
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I grew up playing Duke Nukem 3D, and I'm fine. I never blow up my strippers after I offer them cash to see their tits.


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PostPosted: Sun Oct 31, 2010 5:24 pm  
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Querulous Quidnunc
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I support the ban. I believe civilized societies have an obligation to maintain a level of decency.

Violent video games don't necessarily cause violence, but they definitely do coarsen the culture and the way people think and behave.

To me, the issue is less that kids occasionally shoot up schools, and more that in the media and public discourse, the general level of maturity and wisdom has declined significantly over the decades. Movies and media from previous decades and eras were more talky and had more emotional depth than they do today, and I believe that is the cost of the despicable things portrayed in videogames.

Games like Fallout or Grand Theft Auto or Mortal Kombat are great games. And I think that greatness is diminished, not heightened, by gratuitous violence and blood and gore. What makes those games great is the depth of character development, the story, the gameplay, the adventure, the dialogue; the violence is merely a superficial addition to pander to the lowest common denominator, and I think that's unnecessary and it holds the genre back.


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 Post subject:
PostPosted: Sun Oct 31, 2010 5:51 pm  
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MegaFaggot 5000
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Aestu wrote:
Games like Fallout or Grand Theft Auto or Mortal Kombat are great games. And I think that greatness is diminished, not heightened, by gratuitous violence and blood and gore. What makes those games great is the depth of character development, the story, the gameplay, the adventure, the dialogue; the violence is merely a superficial addition to pander to the lowest common denominator, and I think that's unnecessary and it holds the genre back.

Believe it or not, not everyone who buys video games does it for player immersion. If Fallout: NV didn't involve shooting people, I don't know how the game could work, considering killing things is how things get accomplished.

Not to mention the billions lost in revenue from these companies would probably severely damage the video game industry as we know it.

I could understand some of the gorier games out there, but not being allowed to kill anything in a video game until you're 18 is beyond stupid.


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 Post subject:
PostPosted: Sun Oct 31, 2010 6:05 pm  
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Pinheaded Pissant
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The only way I agree with banning violent video games for children is because I'd rather they were outside, playing violent real-life games.

Water guns, nerf guns, king of the hill, whatever.


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 Post subject:
PostPosted: Sun Oct 31, 2010 6:06 pm  
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Querulous Quidnunc
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Mns wrote:
Believe it or not, not everyone who buys video games does it for player immersion. If Fallout: NV didn't involve shooting people, I don't know how the game could work, considering killing things is how things get accomplished.

Not to mention the billions lost in revenue from these companies would probably severely damage the video game industry as we know it.


There are many, many, many excellent RPGs that don't have gratuitous violence. If violence sells, then a blanket ban would eliminate any competitive advantage. It would not kill the industry.


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 Post subject:
PostPosted: Sun Oct 31, 2010 6:11 pm  
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Malodorous Moron
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The vast majority of video games involve violence in some way. If retailers were unable to sell violent video games to anyone under 18, then they would lose a good chunk of profit from overprotective parents who actually look at the ratings system for their kids above the age of ten.


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 Post subject:
PostPosted: Sun Oct 31, 2010 6:17 pm  
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Dagery wrote:
The vast majority of video games involve violence in some way. If retailers were unable to sell violent video games to anyone under 18, then they would lose a good chunk of profit from overprotective parents who actually look at the ratings system for their kids above the age of ten.


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 Post subject:
PostPosted: Sun Oct 31, 2010 6:23 pm  
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Querulous Quidnunc
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you said grand theft auto and mortal kombat in the same breath as character development.


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 Post subject:
PostPosted: Sun Oct 31, 2010 6:23 pm  
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Malodorous Moron
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Indeed it does, but what would that have to do with what I said?


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 Post subject:
PostPosted: Sun Oct 31, 2010 6:23 pm  
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Malodorous Moron
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Usdk wrote:
you said grand theft auto and mortal kombat in the same breath as character development.


and this lol


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 Post subject:
PostPosted: Sun Oct 31, 2010 6:24 pm  
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Querulous Quidnunc
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GTA it's definitely true - the main character doesn't have much character development, but he meets interesting or clearly defined characters. Mortal Kombat is just another example of a game with dynamic gameplay, and the violence is just a superficial element.


Aestu of Bleeding Hollow...

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 Post subject:
PostPosted: Sun Oct 31, 2010 6:34 pm  
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Querulous Quidnunc
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I don't get carded at bars, I dont get carded at a liquor store, i don't get carded when going to a rated R movie, but i get carded at fucking gamestop every time i go in there.

I prefer laws that, if they have nothing to do with me, don't annoy the shit out of me somehow anyway.


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