dek wrote:
Laelia wrote:
I think it works roughly like this: if you set tolerance to 0, you won't be able to do a new action until the GCD has ended on the server, which means there is a gap equal to your latency between when the GCD appears to end on your client and when you can use another ability. If you set it equal to your latency, you can issue another command as the GCD ends on your client, eliminating the gap, which feels most natural. If you set it too high, your command gets queued up too early, and you can't react to procs etc.
That makes perfect sense. Just curious, do you have any idea what would replicate what the functionality was pre-4.0.1?
I think it all depends on your latency, if you want maximum reaction time, set it kinda low. My ping is normally between 70-90ish so I have it set to 80. If you set it close to your ping, you can queue the ability up a split second before the server tells you that you can. If you wanna do it the hard way I'm sure you can set it to 0 at which case it won't let you hit the button till the server has finished the GCD and relayed it back to your comp. With mine at 80 the Ability Queue System is gone.
Short answer: Probabaly just set it to 0.