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PostPosted: Tue Dec 14, 2010 6:17 pm  
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Querulous Quidnunc
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The playerbase appears bad not because of poor game skills but because of poor social skills.

Past that, I would say the playerbase today has a superior understanding of game mechanics but worse tactical sense - understanding positioning, movement, LoS, what mobs do, etc.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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PostPosted: Tue Dec 14, 2010 6:35 pm  
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Querulous Quidnunc
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Aestu wrote:
The playerbase appears bad not because of poor game skills but because of poor social skills.


I think there's definitely some truth to this. I think really what every pug needs is a leader. Now when I enter a group the first thing I ask is "has everyone been here before" and then I try to explain things. When I tank on my Paladin it's easier (the Tank is a de-facto leader in any pug setting). However, being a healer leader is possible, and a good alternative, especially if your tank has a slight mental deficiency.

Aestu wrote:
Past that, I would say the playerbase today has a superior understanding of game mechanics but worse tactical sense - understanding positioning, movement, LoS, what mobs do, etc.


So are you saying players have their rotations/gemming/glyphs/enchants figured out...it's basic awareness and encounter knowledge they lack?


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PostPosted: Tue Dec 14, 2010 7:38 pm  
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Feckless Fool
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Aestu wrote:
The playerbase appears bad not because of poor game skills but because of poor social skills.

Past that, I would say the playerbase today has a superior understanding of game mechanics but worse tactical sense - understanding positioning, movement, LoS, what mobs do, etc.


Isn't that just saying they're worse? Game mechanics can be read anywhere and EJ tells you exactly what to wear. The "tactical sense" examples listed are all relevant to skill other then what mobs do.
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PostPosted: Tue Dec 14, 2010 8:06 pm  
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Pinheaded Pissant
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Ennkey wrote:
dek wrote:
I haven't done any instances, but I do know I was attacked by two level 85 players while I was level 82, and both of them died like bitches without even presenting a challenge.

And I'm TERRIBLE at pvp.



Yeah i know, thats why i 2v1d you and your bro


Still holding on to achievements from that long ago?

JK you owned us.


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PostPosted: Tue Dec 14, 2010 8:28 pm  
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Querulous Quidnunc
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Grimmgor wrote:
Aestu wrote:
The playerbase appears bad not because of poor game skills but because of poor social skills.

Past that, I would say the playerbase today has a superior understanding of game mechanics but worse tactical sense - understanding positioning, movement, LoS, what mobs do, etc.


Isn't that just saying they're worse? Game mechanics can be read anywhere and EJ tells you exactly what to wear. The "tactical sense" examples listed are all relevant to skill other then what mobs do.


Skill is what differentiates between those who can do and those who cannot.

Go PvE with some high-end PvPers who have no clue how to PvE effectively. Case study.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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PostPosted: Tue Dec 14, 2010 8:29 pm  
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Querulous Quidnunc
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you do have an influx of players who haven't been playing for a while. this happens every expac until the wheat's sorted from the chaff.


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PostPosted: Tue Dec 14, 2010 8:36 pm  
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Querulous Quidnunc
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Aestu wrote:
Grimmgor wrote:
Aestu wrote:
The playerbase appears bad not because of poor game skills but because of poor social skills.

Past that, I would say the playerbase today has a superior understanding of game mechanics but worse tactical sense - understanding positioning, movement, LoS, what mobs do, etc.


Isn't that just saying they're worse? Game mechanics can be read anywhere and EJ tells you exactly what to wear. The "tactical sense" examples listed are all relevant to skill other then what mobs do.


Skill is what differentiates between those who can do and those who cannot.

Go PvE with some high-end PvPers who have no clue how to PvE effectively. Case study.



Most high end pvpers are just as good at pve, which they used to have to do to get the best gear with which to pvp. til BC, then it was the other way. then wotlk it was a dead heat. who knows how cata will go.


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PostPosted: Tue Dec 14, 2010 8:43 pm  
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Obtuse Oaf
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Azelma wrote:
rikkilake wrote:
i started using recount again the other day and have found out that i am usually #1-2 dps on every boss fight i encounter =/
hell, at 85 people are still doing 3000dps on single-targets...


When I've joined pugs as shadow thus far in cata, I've led in DPS every single time. My gear isn't that good (pretty much ICC 264, with some new Cata blues mixed in). I find myself thinking...am I really awesome, or do people just suck?

oh, i forgot to mention: i'm prot


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PostPosted: Tue Dec 14, 2010 10:05 pm  
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The strategy of how to do a fight is completely gone, and i think the socials skills factor is a huge part of this.

I remember somewhat vaguely at some point in time that there was a strategy to many encounters. You had kill orders which were important beyond the idea that a tank will be focusing on tanking one mob. Kicks mattered. Positioning mattered. This wasn't really common, but i do remember it existing as a concept.

I think Cata has brought it back and amplified it. The result is its hurting healers more than anything, which goes to what Tuhl is saying. The main mechanical change here is making the faceroll heals so horribly expensive. But this i don't view as being a direct "make healing hard" kind of deal. I view it more as a "do this fight properly or your healer will hate you".

This then comes back to the strategy and definitely social aspect. If people cannot do it properly your healer is gonna get ass raped as he will be forced to use inefficient heals. Likewise if people dont want to do it properly you will get the same result.

Take a very very simply example: the first trash pack in Stonecore, even on Regular. This pack is fairly brutal. Those aoe spinny earth guys do a lot of damage, Millhouse has that aoe spam thing, and there's about 5-6 mobs total. Ideally you would CC some of them, nuke millhouse, and focus down a couple of others 1 by 1. Instead tanks charge in, no marking, no cc, DPS aoe, and the healer expends his entire mana bar on a single trash pack when if he'd done it 'properly' i wager at least half the healers, and almost all % of the ones who understand the mana costs of their spells now would end the fight on 90% mana.

WotLK told us we didn't have to do it properly. Cata says we have to. One extreme to the other. Quite neat really.


Laetitia
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PostPosted: Tue Dec 14, 2010 10:11 pm  
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Querulous Quidnunc
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rikkilake wrote:
Azelma wrote:
rikkilake wrote:
i started using recount again the other day and have found out that i am usually #1-2 dps on every boss fight i encounter =/
hell, at 85 people are still doing 3000dps on single-targets...


When I've joined pugs as shadow thus far in cata, I've led in DPS every single time. My gear isn't that good (pretty much ICC 264, with some new Cata blues mixed in). I find myself thinking...am I really awesome, or do people just suck?

oh, i forgot to mention: i'm prot


lol.


Azelma

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PostPosted: Tue Dec 14, 2010 10:41 pm  
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Obtuse Oaf
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i spent my entire time online tonight making alliance not be alive on my warrior
it took an 85 elemental shaman camping me to finally make me stop :<


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PostPosted: Tue Dec 14, 2010 11:55 pm  
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Kunckleheaded Knob
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I'm amazing tank.


facebumnuts - much face much bum much nuts
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PostPosted: Wed Dec 15, 2010 2:14 am  
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Querulous Quidnunc
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Anyone remember Deroth? Best leader BH has ever seen imo, get him back and everything will be good again.


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PostPosted: Wed Dec 15, 2010 2:40 am  
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Querulous Quidnunc
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i remember him being impervious in full wrath gear in warsong


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PostPosted: Wed Dec 15, 2010 2:45 am  
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Fantastique wrote:
Anyone remember Deroth? Best leader BH has ever seen imo, get him back and everything will be good again.


Good leader, decent warrior.


If destruction exists, we must destroy everything.
Shuruppak Yuratuhl
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