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 Post subject: @Our Disarm/Silence Thread
PostPosted: Tue Jan 11, 2011 9:20 pm  
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Falcon PUNCH! Faggot
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•PvP trinkets will now clear disarm and silence effects.
and grats warriors on
•The PvP warrior 4-piece set bonus has been redesigned. It now reduces disarm duration by 60% (does not stack with any Weapon Chains).


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 Post subject:
PostPosted: Tue Jan 11, 2011 9:49 pm  
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Querulous Quidnunc
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owned.


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 Post subject:
PostPosted: Tue Jan 11, 2011 11:15 pm  
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Fat Bottomed Faggot
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I can't hear anything over the sound of Deterrence buff and KC buffs.

Awwwww yeahhhhhhh.

Pretty sure everybody in the player base thought about this years ago too, and realized it was years late that it wasn't already implemented.


"Ok we aren't such things and birds are pretty advanced. They fly and shit from anywhere they want. While we sit on our automatic toilets, they're shitting on people and my car while a cool breeze tickles their anus. That's the life."
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 Post subject:
PostPosted: Tue Jan 11, 2011 11:19 pm  
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Obtuse Oaf
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I don't see any changes to Solar Beam ...


Laelia Komi Anomalocaris
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 Post subject:
PostPosted: Tue Jan 11, 2011 11:22 pm  
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Falcon PUNCH! Faggot
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Laelia wrote:
I don't see any changes to Solar Beam ...

move out of it?


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PostPosted: Wed Jan 12, 2011 12:09 am  
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Necrachilles wrote:
Laelia wrote:
I don't see any changes to Solar Beam ...

move out of it?


It's a 10s interrupt when glyphed, which is ridiculous, and that doesn't go away if you leave the beam. Counterspell is getting its duration reduced, which is a good thing, but Solar Beam currently lasts longer than CS and I don't see a change to that in the notes.

(Unless this has already been hotfixed, I haven't noticed it recently but there aren't many boomkins around).


Laelia Komi Anomalocaris
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 Post subject:
PostPosted: Wed Jan 12, 2011 12:16 am  
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[youtube]http://www.youtube.com/watch?v=DnNITODORGg&feature=related[/youtube]


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 Post subject:
PostPosted: Wed Jan 12, 2011 12:33 am  
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Falcon PUNCH! Faggot
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Usdk wrote:
[youtube]http://www.youtube.com/watch?v=DnNITODORGg&feature=related[/youtube]

Always loved this video.

As for Solar Beam, fairly certain you can still move out of it but you're stuck with a 5 second silence, not 100% sure though.


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PostPosted: Wed Jan 12, 2011 12:38 am  
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Necrachilles wrote:
Always loved this video.

As for Solar Beam, fairly certain you can still move out of it but you're stuck with a 5 second silence, not 100% sure though.


Interrupt, not silence. Moving out of the beam does nothing for the school lockout.


Laelia Komi Anomalocaris
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 Post subject:
PostPosted: Wed Jan 12, 2011 12:39 am  
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Falcon PUNCH! Faggot
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Laelia wrote:
Necrachilles wrote:
Always loved this video.

As for Solar Beam, fairly certain you can still move out of it but you're stuck with a 5 second silence, not 100% sure though.


Interrupt, not silence. Moving out of the beam does nothing for the school lockout.


As far as I've seen, it's still a silence but it persists for 5 seconds after you move. I'll have to take your word for it.


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 Post subject:
PostPosted: Wed Jan 12, 2011 12:56 am  
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Necrachilles wrote:
Laelia wrote:
Necrachilles wrote:
Always loved this video.

As for Solar Beam, fairly certain you can still move out of it but you're stuck with a 5 second silence, not 100% sure though.


Interrupt, not silence. Moving out of the beam does nothing for the school lockout.


As far as I've seen, it's still a silence but it persists for 5 seconds after you move. I'll have to take your word for it.


It's always had an interrupt... Do you understand how interrupts work?

Quote:
You summon a beam of solar light over the enemy target's location, interrupting the enemy target and silencing all enemy targets under the beam within 5 yards while it is active. Solar Beam lasts for 10 sec.


Laelia Komi Anomalocaris
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 Post subject:
PostPosted: Wed Jan 12, 2011 2:08 am  
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Laelia wrote:
Necrachilles wrote:
Laelia wrote:
Necrachilles wrote:
Always loved this video.

As for Solar Beam, fairly certain you can still move out of it but you're stuck with a 5 second silence, not 100% sure though.


Interrupt, not silence. Moving out of the beam does nothing for the school lockout.


As far as I've seen, it's still a silence but it persists for 5 seconds after you move. I'll have to take your word for it.


It's always had an interrupt... Do you understand how interrupts work

Quote:
You summon a beam of solar light over the enemy target's location, interrupting the enemy target and silencing all enemy targets under the beam within 5 yards while it is active. Solar Beam lasts for 10 sec.


haha I didn't know it was an interupt, just thought it was a silence. I see what you mean. My bad. Looks like it's just counter spell because it's the only one that locks a school out for 8 seconds. All others, including solarbeam when it's glyphed is 5 seconds. Solarbeam is just longer if you don't move. Unless you're telling me that all stacks, lockout plus the glpyh.


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 Post subject:
PostPosted: Wed Jan 12, 2011 2:15 am  
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Necrachilles wrote:
haha I didn't know it was an interupt, just thought it was a silence. I see what you mean. My bad. Looks like it's just counter spell because it's the only one that locks a school out for 8 seconds. All others, including solarbeam when it's glyphed is 5 seconds. Solarbeam is just longer if you don't move. Unless you're telling me that all stacks, lockout plus the glpyh.


It may be bugged, but the lockout is 10s when Solar Beam is glyphed. The glyph text doesn't say it does this, but for some reason it does. (Again, unless it's been hotfixed recently).


Laelia Komi Anomalocaris
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 Post subject:
PostPosted: Wed Jan 12, 2011 3:51 am  
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There's no mention of lockout in that spell description or the glyph for that matter wtf


Laetitia
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 Post subject:
PostPosted: Wed Jan 12, 2011 4:05 am  
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Time to get Landslide..


Brawlsack

Taking an extended hiatus from gaming
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