Laelia wrote:
Poor feral druids, so weak in pvp

Mage QQ sustains me.
The bleed ticks were ridiculous, but that's because those were ticks off a bleed paid for with five-combo-points on a class/spec with a mastery built around buffing bleeds...which given the stated design goal of "make play styles unique/make players think before they act (and give them time to think with huge health pools)" was fucking stupid. All anyone was doing was "is Rake/Rip up? Yes: OK/No: Apply Rake/Rip." That's not making people think, that's making them apply bleeds. There was little to no situational use for Maim, and the only reason to use ferocious bite is when the target's health is low and you're getting the advantage of the bleed buff from talents. Making the mastery a bleed buff was the problem, and it threw feral out of balance with everything else. Cat mastery should be changed to something that buffs overall dmg/special ability dmg, but instead they're going to start screwing around with all dmg, and add nerfs in areas that aren't needed. If feral was still doing crap dmg or still had an impossible rotation, no one would care.
The thing that bothers me most is that a lot of these abilities were allegedly balanced with future content in mind (i.e.--this will balance out as people become more geared), and that once the gear curve kicks in feral will be noticeably behind (again) with balance sucking balls everyone will either feel pushed into resto or another class entirely.
Tell you what, though, I'll give up the tanking utility of Berserk when they take the stun away from frost mages, who really did not need another way to CC people.
Mayo wrote:
This is almost as bad as meowth talking about how druids needed more mobility in TBC because he kept on getting interrupted while casting Healing Touch.
Mind Control is legit, I use it all the time on my priest. It's fun walking people off of tall things...thanks for bringing it up, though, because it reminded me that we can also be banished with Cyclone.
Your Pal,
Jubber