Jushiro wrote:
Essentially:
-you can obtain all content required to play through influence points earned each game.
-You can obtain all extra content with riot points (rp) (the only extra content is additional skins that provide no "playing" benefit other than looking more awesome)
-You can obtain most content which requires influence points (ip) using riot points.
The gain to buying RP is buying champions faster, buying skins, and buying ip boosts (100% ip gain) and experience boosts which are actually detrimental imo.
edit for additional thoughts:
it's free to play as it says, there are no player vs player benefits by buying riot points.
Balanced on paper doesn't matter. What matters is the quality of the experience. The experience is undermined when each iota of the game is designed to promote marginal spending.
Usd, I don't hate "everything" - my argument here is not that "every" monetization model sucks, it's that A is better than B. Besides, didn't you say the latest geneation of games are "just good enough to play"? Don't you think monetization might be a driving force in low game quality?