Spure wrote:
I think people don't understand the evolution of WoW properly and that's why people are crying about it. If you really think about all the LF structures they've implemented and then you consider how far the game has come and the new generation of players you just have to really say there really was no choice but to do some of the things they've done. Many of the things that seem to have taken away from what the game once was were things that I've seen people (including me) ask for since vanilla. Now that we have it, you can't help but think blizzard knew why not to implement these things in the first place.
I don't know if you have me on ignore or not, but whatever.
This is not the best of all worlds...of Warcraft, and to say this is WoW's "proper evolution" implies that it was. That there were no alternatives. That isn't true; there were alternatives to things like daily quests and LFD, such as sub-raids, real outdoor endgame, and realm mergers, something Blizzard doesn't want to do for short-sighted and petty reasons.
The "new generation" of players. First off, they're not homogenous, some of them would in fact prefer a deeper game. Second, alienating the core market to expand sales base is a risky business decision, and one that almost never pays off.
Most importantly, trying to change the MMO paradigm contrary to its definition, to make MMOs appeal to people who don't want what they are, is a losing effort. You can't change the nature of the beast, and trying to do so will only alienate the core market while still losing the munchkins and ADD hordes to games that are fundamentally more suited to their mindset - FPSes, console games and what have you.
Try to please everyone and one will ultimately please no one.
Vanilla wasn't perfect, but if it didn't do a lot of things right, it wouldn't have been successful. Second-guessing success is foolhardy. Good and bad ideas have come in the door, and a lot of good ideas have been botched through shoddy implementation.