Baneleaf wrote:
Dvergar wrote:
You never needed the keys for the kara attunement quests, just the master's key for kara itself. As long as someone else had the heroic keys you could run it. Unless I'm just thinking of the Arc key.
Frankly, I'd rather have mindless rep grinds like the timbermaw than the gated "do retarded dailies for a month" or the "wear this tabard and do the shit you'd do already". The last two make the who issue of rep useless. You don't have to have any more skill to kill the same mob 5,000 times than you do to grind heroics or do dailies.
Aaaactually, you did need keys. You had to get the heroic keys to get into the heroic Shadow Labs, Steamvault, Arcatraz, and Black Morass for the Kara Key quest. Originally you had to get revered with each assoaciated faction but that was rather quickly changed to honored wich still required a little grind but more so required doing a ton of quest which would eventually put you in the gear you needed to run those dungeons. None of the key quest dungeons required you to complete the instance, in fact Steam Vault did not require a single boss. You would typically end up needing a regular group to run these since there was not a good pug system at the time other than standing in Shatt yelling for people.
You're confused. Ironically you are misrecalling TBC in a manner only of someone who did play it.
Kara attunement could be done on normal. In practice, by mid TBC, it never was, because many of the same instances were required - on heroic - for SSC/TK attunement.
In mid-to-late TBC, many people just double-dipped and did both attunements concurrently, even more so when the attunements were removed and heroic badge gear was added.
It's somewhat interesting that we talk about "mid" or "late" TBC rather than by tier or patch, implying much more organic and gradual change in the game. Partly this is due to the lack of gear resets. I think the underlying theme is that the game's progression felt much more challenging and fulfilling.