Bucket Guild | FUBU BH Forums

I Has a Bucket: Preventing bucket theft on Bleeding Hollow | FUBU: A better BH Forum
It is currently Tue Jul 08, 2025 8:56 am



Post new topic Reply to topic  [ 39 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: WoW Stat Changes
PostPosted: Fri Mar 02, 2012 5:13 am  
User avatar

MegaFaggot 5000
Joined: Mon Aug 27, 2007 11:39 pm
Posts: 4804
Location: Cinci, OH
Offline

Image


RETIRED.
[armory loc="US,Bleeding Hollow"]Mayonaise[/armory]
[armory loc="US,Bleeding Hollow"]Jerkonaise[/armory]
Top
 Profile  
 
 Post subject: Re: WoW Stat Changes
PostPosted: Fri Mar 02, 2012 5:15 am  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
Offline

Works for me.


Aestu of Bleeding Hollow...

Nihilism is a copout.
Top
 Profile  
 
 Post subject: Re: WoW Stat Changes
PostPosted: Fri Mar 02, 2012 5:28 am  
User avatar

Old Conservative Faggot
Joined: Sat May 15, 2010 12:19 am
Posts: 4308
Location: Winchester Virginia
Offline

I remember not going to HFP on my mage until 60, after some pals had run it through some old content. Vanilla purples were easily far inferior to the quest greens. There may have been a very few trinkets or items with crazy procs that remained viable, but for the most part, you'd be insane to attempt to just quest TBC content in Vanilla purples, much less attempt to raid. Mayo is just throwing his hands up because no matter how much everyone else here knows that is the case, you're going to argue anyway. THIS BEHAVIOR is what he's telling you needs to stop, Aestu. Going to extremes to argue a point that you can in no way support with anything other than contrariness and insanity has to stop.

ITT: Mayo didn't stop because you were right, he stopped because of the old precept about wrestling a pig: he'd get dirty and frustrated and the pig would enjoy it.

Your Pal,
Jubber


AKA "The Gun"
AKA "ROFeraL"

World Renowned Mexican Forklift Artiste
Top
 Profile  
 
 Post subject: Re: WoW Stat Changes
PostPosted: Fri Mar 02, 2012 5:33 am  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
Offline

Quote:
Going to extremes to argue a point that you can in no way support with anything other than contrariness and insanity has to stop.


I've supported my point (like virtually all) with reference to specific items and decisions that I made and remember other people who I can remember by name making.

I remember levelling/gearing my warlock (T1/T2 gear, MC/early BWL/pvp gear) and upgrading around half my gear during the levelling process. I remember that Robe of the Void, Nemesis Skullcap, Nemesis Leggings, my MC rings/neck, and at least a few other pieces endured well into 70.

Jubbergun wrote:
I remember not going to HFP on my mage until 60, after some pals had run it through some old content. Vanilla purples were easily far inferior to the quest greens.


By your own account you were terrible at WoW (certainly much more so back then) and never understood the itemization scheme of the game.

What kind of gear did your mage have? What did you upgrade from/to?

Here is a list of green HFP quest rewards to help you jog your memory.


Aestu of Bleeding Hollow...

Nihilism is a copout.
Top
 Profile  
 
 Post subject: Re: WoW Stat Changes
PostPosted: Fri Mar 02, 2012 6:35 am  
User avatar

Twittering Twat
Joined: Mon Aug 18, 2008 4:18 pm
Posts: 218
Location: Minnesota
Offline

Aestu wrote:
Mns wrote:
Spacehunter's talking about (I think) the scaling of gear between expansions, not different tiers of gear in the same xpac. T3 to T4 wasn't nearly as gradual as T6 to T7.


Uh, no. Level 60 drops continued to be viable well into TBC. I raided with people who killed Kael still wearing their T3. A lot of people did heroics and Kara in their T2. Level 70 drops were trash by 76-78.

Nef trinket didn't become obsolete until Illidan; the C'thun ring/Ring of Spell Power (from MC) remained good for a very long time. A lot of BWL loot (melee stat rings, spellpower pieces) didn't become obsolete until late heroics/Kara at the earliest.

Thunderfury? The first absolute upgrade for TF was the mace off Lurker. TF was considered only slightly and situationally inferior to Sun Eater. No one dropped TF at 62. What would you replace it with, anyway?

Honestly I think you're trolling.


The people you raided and heroic'd with were lazy fucks because some 65 blues were better than t2, and 68-70 blues were shit tons better than t2. I replaced t2 in/by nagrand and kept pieces of my t6 til 80 because I hit 80 before getting out of sholazar. Yes, there were a few outstanding trinkets and offhands that remained good because there were very few trinkets/off hands with the same itemization until relatively late in raiding. This wasn't a show of loot remaining more useful in general, it was much worse in general; Blizzard just didn't know what it was doing stat-wise in Vanilla and made some 'oops' items. Paladins didn't much like new ones because spirit was a shit stat, Int or bust, etc. TF was worse for straight defensive stats, it only remained better for threat gen. So it was only useful if threat was a problem.

I honestly think you didn't play BC.


Image
Drominar, Petrous, Chronowrench
Top
 Profile  
 
 Post subject: Re: WoW Stat Changes
PostPosted: Fri Mar 02, 2012 8:04 am  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
Offline

Drominar wrote:
The people you raided and heroic'd with were lazy fucks because some 65 blues were better than t2, and 68-70 blues were shit tons better than t2.


D3 drop rates were horrible. Lazy? No more so than most. Few people could be bothered farming out this or that D3 piece with a 10%ish drop rate.

The point stands that T2/T3 didn't instantly become trash when the level cap was raised.

Drominar wrote:
I replaced t2 in/by nagrand and kept pieces of my t6 til 80 because I hit 80 before getting out of sholazar. Yes, there were a few outstanding trinkets and offhands that remained good because there were very few trinkets/off hands with the same itemization until relatively late in raiding. This wasn't a show of loot remaining more useful in general, it was much worse in general; Blizzard just didn't know what it was doing stat-wise in Vanilla and made some 'oops' items.


What class did you play and what did you replace with what?

The pendulum swung both ways. They made a lot of total crap items, but they also made quite a few imba items (the MC/BWL items I used as examples).

Drominar wrote:
Paladins didn't much like new ones because spirit was a shit stat, Int or bust, etc. TF was worse for straight defensive stats, it only remained better for threat gen. So it was only useful if threat was a problem.


...which in TBC it often was. Especially since tanks had far less variables that they could control to increase their threat (prot warr threat scaled horribly) and tank weaps were far less of a stat stick than now.

I agree Sun Eater was better defensively, though.

Drominar wrote:
...Paladins...Int or bust, etc...

...I honestly think you didn't play BC.


lol

EDIT: To be fair I know what you mean. Pendant of Violet Eye/Ribbon of Sacrifice were well-regarded, but not because of their int, because of the procs. Ribbon affected all heals on the tank. Downranking meant that SP was far more powerful for healers than it is now and a lot of healers DW'd prayerbooks.

Healer trinkets are an extreme converse example because in Vanilla, healer trinkets sucked period, pretty uniformly, with no exceptions I can think of off the top of my head, and one of the factors that was a major influence in TBC's success was how healers got all kinds of cool new toys (really really cool trinkets, gear choices, and itemization that didn't suck) at the start of the expansion.

Cata, by contrast, opened with a massive global nerf to healers, especially priests which pretty much took a boot to the face. This caused massive community-wide problems as it frustrated players of all specs and made guilds fail. I honestly believe that was arguably Blizzard's second-biggest balancing mistake ever and that one mistake probably cost the game a six-digit figure of subs.

I think the influence of that factor in TBC's success is tremendously underestimated by both Blizzard and the community.

The dev team, in their clueless idiocity, probably believe that the problem was that they buffed the game, made the content too hard. No - the problem is more philosophical. Disempowering players in a position of responsibility, disincentivizing players to take that responsibility, marginalizing the role that is typically the bottleneck for most pugs - that was stupid.


Aestu of Bleeding Hollow...

Nihilism is a copout.
Top
 Profile  
 
 Post subject: Re: WoW Stat Changes
PostPosted: Fri Mar 02, 2012 11:45 am  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 3:18 pm
Posts: 7047
Offline

I leveled my paladin from 40ish after 2.6, so I didn't have to replace any raid gear or anything, but when I leveled my warrior and my rogue I replaced everything very quickly. mostly tier 1-2 stuff, some zg(1.5? 2.5?) and some pvp gear.

the vast majority of players didn't have full tier3, and considering how blizzard favors the vast majority, your tier 3 argument is largely irrelevant.


Image
Top
 Profile  
 
 Post subject: Re: WoW Stat Changes
PostPosted: Fri Mar 02, 2012 12:20 pm  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
Offline

Usdk wrote:
I leveled my paladin from 40ish after 2.6, so I didn't have to replace any raid gear or anything, but when I leveled my warrior and my rogue I replaced everything very quickly. mostly tier 1-2 stuff, some zg(1.5? 2.5?) and some pvp gear.

the vast majority of players didn't have full tier3, and considering how blizzard favors the vast majority, your tier 3 argument is largely irrelevant.


ZG was below MC gear-wise and only above fivemans. T2.5 was AQ40; there was no T1.5.

I didn't have T3 either. T1/T2 and MC drops were pretty common and that's what I had and slowly replaced.

No one else has volunteered exactly what they were wearing or what they replaced it with.


Aestu of Bleeding Hollow...

Nihilism is a copout.
Top
 Profile  
 
 Post subject: Re: WoW Stat Changes
PostPosted: Fri Mar 02, 2012 12:56 pm  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 3:18 pm
Posts: 7047
Offline

because it was 5 years ago.


Image
Top
 Profile  
 
 Post subject: Re: WoW Stat Changes
PostPosted: Fri Mar 02, 2012 1:01 pm  
User avatar

Obama Zombie
Joined: Fri May 14, 2010 1:48 pm
Posts: 3149
Location: NoVA
Offline

Someone could say, "I wore full T3 and I replaced it the moment I stepped through the portal" or "I don't remember what I wore because it was like... five years ago" or "I just don't care." To all those responses yours would be the same... they're wrong, willfully ignorant or red circle herring argument. Why? Because you're right... and since we all know that, there's no point in telling you what they wore.

So you know I wore T3 and replaced it all in HFP.
Top
 Profile  
 
 Post subject: Re: WoW Stat Changes
PostPosted: Fri Mar 02, 2012 1:20 pm  
User avatar

Kunckleheaded Knob
Joined: Fri May 14, 2010 8:30 pm
Posts: 319
Location: NH
Offline

From a prot warrior / holy paladin perspective I know that the 5m gear in TBC was better then T2 stuff but it was not the HUGE margin it has been in the last couple Xpacs, I also recall T3 being "Kara ready" as in it was possible to do some of the boss in it. The big difference was the addition of sockets on the new gear if I remember right.

For the same reason of sockets being amazing going from TBC into wrath on my (now ret) pally I didn't have to upgrade to much stuff before doing LolNaxx25, I remember my T6 shoulders I kept and ppl with T6.5 belts/boots kept them and again the drop off between top of the line TBC gear and starter wrath gear was not so big that you needed to replace EVERY piece of gear to start raiding(I also healed Naxx25 quite effectively in mostly TBC holy gear which was T5 with 4pieces of BT/hyjal gear).

And then we go to cata, the socket thing was again a factor early on and I wore my T10(I was full BiS ele) all through out leveling only upgrading a single trink though there was a fair number of quest upgrades I just didn't want to wear them yet. The stam/int difference between 277 and 318 made it a no brainer to put on Twighlight highlands gear before heading into the new 5mans and the new heroics were a BITCH, we had the best gear we could get 3 forms of CC me who could off heal and it was still a pain in the ass. A number of the boss's I had to heal since a holy pally could not keep up with the ticking aoe dmg(or we 2 healed if it was really bad). I have to say I enjoyed the hell out of the Cata heroics on launch : ] It almost felt like raiding coming up with strats for some of the boss's and actually having to execute to down them.

The first time we went into BWD my 5man team had almost full 346 gear and the other 5 guys were probably around the 333 range... we got our ass's handed to us so friggen hard, our tank in full 346 was getting trucked and me and the holy pally in full 346 were blowing all our mana in no time to keep people up(our third healer was a priest{poor fucker} and he had like the worst gear in the group), we had figured that with half our raid being as geared as possible(only our tank had his crafted shield) that we would be able to spend a night and down the first boss or two. But we felt so undergeared/prepared in the best gear there was to get nvm in T10 rofl. To be honest it was probably mostly due to the fact that we went in with a WrathNaxx mindset that the first tier normal's shouldn't be very hard and the Wrath10 mindset that 10mans aren't so bad... But it sucked balls none the less, but once healers and tanks got a few purples it became very manageable(+13Ilev + purp status = helluva lot of stats) actual dps was about the same(read probably worse) in 346 gear as it had been back in RS/ICC you just got more health to not die.


Çhubathingy - Shaman - Royal Militia
Hoenhiem - Paladin - Royal Militia
Contact: Bnet= nurindun#1138 / twitter / twitch
Top
 Profile  
 
 Post subject: Re: WoW Stat Changes
PostPosted: Fri Mar 02, 2012 1:45 pm  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
Offline

Eturnalshift wrote:
Someone could say, "I wore full T3 and I replaced it the moment I stepped through the portal" or "I don't remember what I wore because it was like... five years ago" or "I just don't care." To all those responses yours would be the same... they're wrong, willfully ignorant or red circle herring argument. Why? Because you're right... and since we all know that, there's no point in telling you what they wore.

So you know I wore T3 and replaced it all in HFP.


I had no T3 at 60. Actually, I haven't looted a single piece, on a single character, ever. When RM did their runs of Naxx40, I had just moved cross-country and xferred to BH and I was busy with other things and my PC was out of commission. I am still very upset about not doing that and also not hosting it myself earlier on. I wasn't as confident back then. Actually, it wasn't even a question of confidence per se - what got me leading pugs was getting into this mindset of "I want it done right so I'm going to do it myself."

I haven't used any retorts to the effect that others' arguments are logical fallacies (which they often are) in this thread because when I say those things they're right-on and directed at specific fallacies. That doesn't apply here. The fallacies in this thread aren't logical, they're factual.

If we are to take Usd at face value and accept that it is because all those choices were made five years ago that most people can't remember the choices they made as clearly as I can, then wouldn't it also be logical to believe that because I recall the individual facts, the specific gear choices, more clearly, I also recall the overall nature of the decisions clearly?

And yes, the Boy from Brazil - err, Rhodesia - is right on.


Aestu of Bleeding Hollow...

Nihilism is a copout.
Top
 Profile  
 
 Post subject: Re: WoW Stat Changes
PostPosted: Fri Mar 02, 2012 1:55 pm  
User avatar

Kunckleheaded Knob
Joined: Fri May 14, 2010 8:30 pm
Posts: 319
Location: NH
Offline

As far as the actual stat "changes" THIS time around... Doesn't really matter to me, I like the idea that PvE gear won't be at such a huge disadvantage in pvp though I don't really believe that it won't be :P. I tend to only PvP every now and then so I would love for it to be faster to get back into it. Like I had full 365 stuff from first tier and didn't do any pvp untill a few weeks ago and it was a PAIN IN THE ASS, BG's suck enough w/o having to choose between wearing 3k res and hitting like a wet noodle or wearing PvE gear and getting 2shot by rogues/ferals you never had a chance to fight. At least stam is tied to I-lev and you can transmog so people don't just target you and know you are squishy as fuck.

As far as the game scaling, I don't really care if I am putting in a +5 gem or a +50 gem or whether I'm doing 1k dps or 50k dps, recount isn't to track how much dps "your" guy is doing its to track how much dps you are beating the "other" guy by >.>
The thing is if they were to suddenly scale everything backwards instead of forwards they would have to adjust every dungeon/raid and world mob in the entire game accordingly because people still want to go get there Ashe's of A'lar.
I personally would rather that the devs work on new things rather then spending there time worrying about rehashing old stuff so it still works. It's like Cata here, it ended up being a pretty trashy Expac and part of the problem was probably the amount of time they spent on 1-60 that now no one sets foot in, it only takes like 2 days to get from 1-60 and then people have to deal with TBC/Wrath poop quests anyway. So from an "End-game" players perspective I would rather they spent there time working on the new stuff rather then revamping old stuff :{

Best part of Cata for me was leveling/clearing the new the zones(THE FIRST TIME...god it got old fast) and doing the 5m Heroics for the first time, my favorite part of this game is learning/downing new encounters so having 9 new dungeons with 3-5 boss's each was a fantastic week(therein lies the problem). I didn't get to enjoy T11-13 to much though because of how few good players there are anymore, it's rough finding enough good players T11-12 I was trying to lead 25m raids but I guess all the smart players didn't want to have anything to due with 25m and even doing 10mans in T13 it always seems like we are one dude short of an awesome raid or that we are missing Class abilityX and thus making life way harder for ourselves then it should be(today ClassX is a warrior tank, H-Spine would be so much easier with one{hell I would even take a prot pally}).


Can't wait to start the grind over again... which is really fucking depressing.


Çhubathingy - Shaman - Royal Militia
Hoenhiem - Paladin - Royal Militia
Contact: Bnet= nurindun#1138 / twitter / twitch
Top
 Profile  
 
 Post subject: Re: WoW Stat Changes
PostPosted: Fri Mar 02, 2012 2:05 pm  
User avatar

Kunckleheaded Knob
Joined: Fri May 14, 2010 8:30 pm
Posts: 319
Location: NH
Offline

I actually wonder if the first week doesn't feel so awesome just because the glue eaters haven't finished leveling yet >.> I mean even the randoms I did were fine the first week.


Çhubathingy - Shaman - Royal Militia
Hoenhiem - Paladin - Royal Militia
Contact: Bnet= nurindun#1138 / twitter / twitch
Top
 Profile  
 
 Post subject: Re: WoW Stat Changes
PostPosted: Fri Mar 02, 2012 2:35 pm  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
Offline

DoubleH wrote:
I actually wonder if the first week doesn't feel so awesome just because the glue eaters haven't finished leveling yet >.> I mean even the randoms I did were fine the first week.


I think it's the other way around - the skilled players are still gearing up in fivemans so they bring the average up. That, and the content is new, shiney and interesting, so people are more engaged, try to play better.

There is also the bizarre paradox that making content harder actually generates better results, because it forces people to make effort, to be engaged, and excludes the truly stupid and incurably bad entirely.

I would say most heroic Mechanar or Slave Pens groups went a lot more smoothly than the average Hall of Reflection or Utgarde Pinnacle or Hall of Origination or even TBC normal groups. Players who were bad typically didn't make it past the first pull and usually did not even bother trying to zone in. And the mediocre, or middle of the road players, felt pressed to try their best.


Aestu of Bleeding Hollow...

Nihilism is a copout.
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 39 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

World of Warcraft phpBB template "WoWMoonclaw" created by MAËVAH (ex-MOONCLAW) (v3.0.8.0) - wowcr.net : World of Warcraft styles & videos
© World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. wowcr.net is in no way associated with Blizzard Entertainment.
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group