Drominar wrote:
The people you raided and heroic'd with were lazy fucks because some 65 blues were better than t2, and 68-70 blues were shit tons better than t2.
D3 drop rates were horrible. Lazy? No more so than most. Few people could be bothered farming out this or that D3 piece with a 10%ish drop rate.
The point stands that T2/T3 didn't instantly become trash when the level cap was raised.
Drominar wrote:
I replaced t2 in/by nagrand and kept pieces of my t6 til 80 because I hit 80 before getting out of sholazar. Yes, there were a few outstanding trinkets and offhands that remained good because there were very few trinkets/off hands with the same itemization until relatively late in raiding. This wasn't a show of loot remaining more useful in general, it was much worse in general; Blizzard just didn't know what it was doing stat-wise in Vanilla and made some 'oops' items.
What class did you play and what did you replace with what?
The pendulum swung both ways. They made a lot of total crap items, but they also made quite a few imba items (the MC/BWL items I used as examples).
Drominar wrote:
Paladins didn't much like new ones because spirit was a shit stat, Int or bust, etc. TF was worse for straight defensive stats, it only remained better for threat gen. So it was only useful if threat was a problem.
...which in TBC it often was. Especially since tanks had far less variables that they could control to increase their threat (prot warr threat scaled horribly) and tank weaps were far less of a stat stick than now.
I agree Sun Eater was better defensively, though.
Drominar wrote:
...Paladins...Int or bust, etc...
...I honestly think you didn't play BC.
lol
EDIT: To be fair I know what you mean. Pendant of Violet Eye/Ribbon of Sacrifice were well-regarded, but not because of their int, because of the procs. Ribbon affected all heals on the tank. Downranking meant that SP was far more powerful for healers than it is now and a lot of healers DW'd prayerbooks.
Healer trinkets are an extreme converse example because in Vanilla, healer trinkets sucked period, pretty uniformly, with no exceptions I can think of off the top of my head, and one of the factors that was a major influence in TBC's success was how healers got all kinds of cool new toys (really really cool trinkets, gear choices, and itemization that didn't suck) at the start of the expansion.
Cata, by contrast, opened with a massive global nerf to healers, especially priests which pretty much took a boot to the face. This caused massive community-wide problems as it frustrated players of all specs and made guilds fail. I honestly believe that was arguably Blizzard's second-biggest balancing mistake ever and that one mistake probably cost the game a six-digit figure of subs.
I think the influence of that factor in TBC's success is tremendously underestimated by both Blizzard and the community.
The dev team, in their clueless idiocity, probably believe that the problem was that they buffed the game, made the content too hard. No - the problem is more philosophical. Disempowering players in a position of responsibility, disincentivizing players to take that responsibility, marginalizing the role that is typically the bottleneck for most pugs - that was stupid.