Hmm don't really want to give to many spoilers. I only played PvE stuff and mostly on a human thief.
Was very polished for such an early beta.(It didn't have any tutorial stuff in this build but was fun to learn as I went)
Ranged > melee atm(Survivability, ranged can kite very effectively... melee cannot and the dodge mechanic is kinda wonky in melee range).
Most of the stuff I didn't like is easily fixt, like tuning up the XP(ran out of things to do and was like 5 levels to low to move on and no I didn't miss anything!!{I didn't pvp or level a profession tho}), tuning down some of the event boss's(as a melee I found myself getting one/two shot pretty often by same level events{you can't spam evade abilitys forever><) and better directions from guards(where are the damn profession trainers> <). Weapon abilitys: even though you CAN use any weapon combos for RP purpose's they aren't quite balanced in PvE at this point(from a thief perspective anyways since you use a resource on your abilitys) I often found myself spamming 1 skill because the others weren't worth the cost of putting off the good one. Keybinds, I don't think you are able to use modifiers(Shift Ctrl Alt) and I think your binds are account wide not toon specific so it would be very hard to like bind your snare to the same button on every toon/weapon type because one snare might be on 2 and another on 4 and now this weapon is in your offhand so its 5.. you get the idea.
But yea they have a lot of time to adjust all that stuff so I am still very excited for the game and hopefully getting into future beta weekends

PS: Its pretty :]
Çhubathingy - Shaman - Royal MilitiaHoenhiem - Paladin - Royal MilitiaContact: Bnet= nurindun#1138 /
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