If you're not playing a game, you're not playing a game.
If you like interactive movies, okay, whatever, I guess those might come to deserve to be a genre in their own right. But don't compare that to gaming.
This sort of interactive movie thing debuted during the 3DO/CDi/LaserDisc era. I don't see it taking off any more now than it did then. The central problem with interactive movies is that they combine the weaknesses of movies and games while capturing the strengths of neither.
I used to be very dismissive of sports when I was a child. Over the years, I have come to appreciate the parallels between gaming and sports. Both are leisure hobbies which nonetheless teach very important values such as sportsmanship and the ability to embrace challenge.
Patton said it best:
Quote:
When you were kids, you all admired the champion marble shooter, the fastest runner, the big league ball players, the toughest boxers. Americans love a winner and will not tolerate a loser.
Americans play to win all the time. I wouldn't give a hoot in Hell for a man who lost and laughed.
The same principle holds with gaming. One need not be the best of the best, but those who have a problem with challenge itself, deserve nothing but contempt. They are doing it wrong. And, contrary to the myths to the contrary, these same people invariably take their "loser mentality" to all they do in life as well.
People like Meowth, on the other hand, go to the far opposite extreme. Some people reject the very concept challenge; others reject it by reducing it to shallow false elitism, stereotyped mimicry and parroting of banal concepts from forums, and nerd machismo.
In other words, doing a lot of unimaginative things to represent having overcome challenge - but in practice, without ever facing it at all.