Grimmgor wrote:
i don't remember the exact numbers, but iirc the hardest mode, all mobs default to level 60 in act 1, they move up 1-2-3 levels until they're at 63, aka raid boss. if you're using a level 60 item? you do reduced damage to those enemies above you. nothing goes around it, at all. so unless you pick up a higher level weapon, you're gimped as a form of "difficulty".
I don't quite get it. What's the point of this? Make people buy weapons off the RMAH?
Yuratuhl wrote:
nightmare/hell/inferno will give the difficulty increase needed (just like in D2)
Given that they're going with the WoW model (heroic/hard raids are trivial), and the game is for all intents and purposes discrete from the Diablo series, what makes you think this is going to be so?