Mns wrote:
Looking forward to pirating this game, because I'm not paying $60 for 2009ish graphics and being forced to sign online for a single player game.
Don't be a faggot. Also, don't play solo. That's no fun.
Was leveling a Barbarian earlier, got to 37, at which point my brother finally finished his last exam, so we've been trio-ing it up. This go-around I'm a Demon Hunter, fed like hell by all the drops I got leveling the Barbarian.
Gearing seems pretty straightforward, but then again I've only played classes that can equip weapons in their hand slots, no off-hand items or anything like that. Expanded tooltips are a definite must as Eturnal said, for both gear and ability descriptions. Simplified tooltips are the least helpful and generally stupidest idea in the history of gaming. Items with straight damage on them, like rings with 5-10 damage or stuff like that, are exceedingly valuable once your stats are high because of how primary stats work. Since it's a one-for-one percentage multiplier for every point you get, "damage" starts to get enormously attractive once you've got a ton of "stat" accumulated. Like if you've got 500 strength, that's 500% more damage. An item giving you 5-10 more damage is actually giving you 25-50 more damage. Also, until slower weapons start getting more than one socket in them, fast weapons are
always better because rubies are static damage increases regardless of speed.
The only think I'm not sure about is how much stock to put in the displayed "damage" number on the character panel as applied to dual-wielding versus two-handers, since it implies that dual-wielding
always outdamages two-handers.
If destruction exists, we must destroy everything.
Shuruppak Yuratuhl Slaad Shrpk Breizh