Xeoni wrote:
Which factor should drive people to continue PvP? The idea of having better gear or the idea of being a better player? You said it yourself, if you suck, then playing isn't enjoyable.
WoW just allows for people to suck and still have good gear by easily capping conquest points each week. Also, is it fair to have to learn how to play your class/profession at max level while also playing the gear grind?
This is a case of some people (not you, but not exclusively Meowth either - rather an entire demographic of "bro" gamers) arguing the right thing (GW2 gear system) for the wrong reason (MMO progression is unfun).
Prestige-based progression is better in every sense, certainly in terms of balance, game flow, etc, but sadly only a deceptively few people are really interested in it because it divides the game sharply into winners and losers and frustrates people who don't have the strength of character - more required than anything else - to win.
Too many people really do just want the "A Winner Is You" and blame the game when they can't get it.
The unlikely merit of gear progression is that it smooths out the bell curve.