Alopex wrote:
Off the top of my head, they made most abilities hit for roughly the same damage which gives them little character. However, my biggest complaint is that they introduced gaps in both the protection and retribution rotations, which gives you 1-3 GCDs of sitting there doing nothing every 20 seconds or so. You get into a groove and then you suddenly have nothing to do (unlike other classes that always have something to hit). This may just be personal taste.
Prot paladins worked this way through TBC. Prot paladins did not use most of their CDs, and the rotation consisted mostly of autoattack.
That said, the comparison really is not comparable given how content etc works today.
Alopex wrote:
There was a blue post a year or two ago that addressed this complaint, and Ghostcrawler had the nerve to suggest that knowingly having gaps where a player couldn't hit a damage ability was good because (paraphrasing) "it will give you a chance to use a utility spell." Yeah right. Like someone is going to use their support/utility/long cooldown abilities because they thought "Oh, well looks like there's nothing else to press at the moment."
It's not entirely crazy. That said, its better just to expect the player to break their rotation, and is a typically Street BS excuse for being a shit systems designer.