I think I'll just stick this in here, I was reading it but it's incredibly long...
dl.dropbox.com/u/18759/decline.html
Quote:
If I could summarize the problem of the Warlock class, it is that the class suffers from inelegant complexity without reward. The class has long had a tradition of being one of the more complicated classes in Warcraft, with lots of buttons and demanding rotations that require players to juggle multiple variables to achieve maximum performance. The cycle of damage and healing between a warlock, their target, and their demon is not a simple one - but it was an elegant one.
It just required a lot of buttons.
What appears to have changed in Cataclysm is that the complexity of playing a Warlock increased, while the rewards for doing so decreased. Furthermore, numerous changes were made to the class which made the mechanics clumsy and awkward. This is manifest in the two chief complaints about Warlocks:
Combat on a Warlock is more complicated than other classes, yet yields lower returns. Be it in battlegrounds, dungeons, or even questing, you do more to get less done with a Warlock than on other classes.
Outside of combat, playing a Warlock is harder than other classes due to quality of life issues. Leveling lacks flow, talents are poorly planned out, acquisition of new spells while leveling is confusing, and utility is lackluster.