So I'm breaking back into Magic with a Goblin deck.
I noticed I had a whole lot of them and never rolled one.
Sooooooooo many fucking choices (a good and a bad thing). I want to roll a straight red deck, heavily focused on large amounts of goblins on the field bumrushing my opponent, with a few choice ways of expending them.
2x
Krenko, Mob Boss2x
Ib Halfheart, Goblin Tactician2x
Lightning Crafter3x
Mogg Sentry2x
Goblin Warchief2x
Goblin Chieftain4x
Goblin Arsonist3x
Goblin Matron2x
Goblin Ringleader2x
Goblin Wardriver24 creatures
3x
Tarfire4x
Krenko's Command4x
Goblin Grenade2x
Boggart Shenanigans3x
Coat of Arms16 other
20x
MountainI'm thinking of replacing Tarfire with a higher damaging burn, but it's low cost and search-ability is pretty appealing. But that and the Goblin Grenades should cover just about any creature removal I require and provide avenues of brainless/clinch direct damage. One thing I've learned from Meowth, searchability and extra drawing is an excellent thing, hence the Matrons and Ringleaders. Was pondering
Rummaging Goblin. Going through an extra card every turn would be nice, but the discard kills the mood enough that I don't think it's worth the cost and the tiny stats.
Are there some good cards (preferably not stupid overpowered or overpriced) that I can use to search out mountains? If so, I wonder if I could reduce the number of lands I have - thus reducing my chance of over drawing them. Maybe I can just shave a few off and increase duplicates of what I have. I'm pondering putting in some
Hellion Crucible in place of some mountains, as kind of a safeguard against overdrawing lands. Oh shit, I got 6 mountains and no creatures, fortunately I stacked this Crucible so I at least have something to slow the steamroller down for me.
Throw your vastly superior gathering skills at me.