Yuratuhl wrote:
cziiki wrote:
I just remember the days where a raid would take 2-4 months to hit the end boss of a instance...True no one likes wiping on the same boss over and over again, but the fights were learned through blood/sweat/tears instead of a built in "AVOID THIS SHIT" guide.
Everyone likes saying this, but fights were always learned by watching videos of better guilds doing it first, datamined abilities, and universally-adhered-to strategies.
The only actual difference is the average WoW player back then was a an utterly retarded keyboard-turner, whereas the average WoW player now is a marginally less retarded mouse-mover. So everything seems easier by comparison, when in fact the early bosses in this game were stupidly, stupidly easy. Everyone was just garbage and most of the rights were tuned on the assumption that 60-70% of the raid was being carried.
True mechanically a lot of the fights were simplistic but demanding in terms of coordination of a group, gear, and level of play. Looking back on BT with the shit guild i was in at the time, they could barely finish Tidecaller on nights because although the mechanics were simple they would make or break a raid, which is what I appreciated. You could potentially get to a level where gear surpassed mechanics but that took time and dedication.
Basically I just look at bosses over the last 2-3 expansion and see them being less and less demanding. (Not to say that ICC didn't have some pain in the ass bosses, but most of them were in Heroic Mode). In my mind a MMO is a grindfest to become the best, and the bosses are punishing not in mechanics but in failure to adhere to mechanics, that's what made WoW so amazing.