Yuratuhl wrote:
Transferring off because you're afraid there might be PvP makes you a faggot.
Fair enough, but it's not an issue with general world PvP or even getting ganked. These are things I've been comfortable with, and enjoyed, for ~8 years on BH.
Yuratuhl wrote:
Spoiler alert: nobody can ever fly at the beginning of an expansion, and everyone leveled just fine for Pandaland and Cata and Wrath and TBC. Claiming that "leveling will be harder because I can't fly" is nonsense.
You're misunderstanding my issue. I've played every expansion. The issue is that with flying restricted for as long as they say it will be...the unbalanced nature of the server (again 4:1 horde and getting worse) will make leveling a bigger pain than it was in MoP.
Yuratuhl wrote:
Whatever reasons RM left for, I'm fairly certain they had more to do with recruiting possibilities than some fear that they'd be slow to level. It's not like RM has had server first max-levels in awhile (ever?) anyway, so it can't be that.
True. And I never said that RM left because of the potential for slow leveling. These are their stated reasons from the thread (pasted below). Again, the issue seems to be recruiting possibilities and general shittiness due to faction imbalance. Especially as many quests/gear/progressiion items will continue to be tied to world quests I'm sure. Note they mention the flight issue:
Quote:
Essentially:
1. There’s no PvE-progressed Alliance left. The front page of wowprogress has 5 other alliance guilds, 3 of them are gone and at least one other is leaving. Finding recruits and fillers for our alt raids has become impossible.
2. Too many horde. We’re currently sitting at 4:1 Horde-Alliance ratio, getting worse by the day. With no flying mounts in 6.0, this will just be an extension of the current gank-fest that is the Timeless Isle. No thanks.
3. No one wants to transfer here. Really, this is probably the biggest reason we are leaving. We need to recruit 10+ new players for WoD, and none of them are willing to come to a PVP server where you’re drastically on the losing side.
4. We don't want to be horde. Gnomes ftw.
Yuratuhl wrote:
World is currently imbalanced. This is incredibly clear to me every time I make a run of the isle on human. But WoD racial restructuring, and the way they're handling Ashran to essentially autobalance sides, makes most of the hypothetical PvP claims just plain false. As is frequently the nature of things though, people always fixate on the bad and forget the good. That's why threads are full of whiners bitching about getting gangbanged, but seldom are they full of people admitting (or even remembering) that they were on the side initiating the gangbang.
With all that in mind, stay or you're gay.
I'm just not sure that balancing Ashran and restructuring racials will fix servers that have 4:1 (and worse) balance issues. I think the only way to truly fix it would be to cap dominant factions on relevant servers and incentivize transfers to balance things out. I don't think Blizz is prepared to take that leap.
I can assure you though, the gangbangs I was experiencing on the timeless isle yesterday (and really throughout most of MoP) were not started by me. I remember chatting with Zaryi months ago, and she was commenting on how leveling as alliance on BH is absolute dicks due to ganking.
I want to stay because I love BH and all you sexy bros...it's just becoming apparent that something has to change...and I haven't yet made the leap to go to the dark side. I shoudn't have to really, I should be able to enjoy the game and world content in a way that I'd like. Again, I'm
fine with WorldPvP. I'm not fine with being outnumbered so much in the latest quest zone to the point that I'm spending all of my time finding my body and trying to hide from gankers. When my heart sinks knowing a quest must be completed in a popular end-game zone...that says there's something wrong. I despise wasting time while I'm wasting time....if that makes sense.
Necrachilles wrote:
They really should just disable faction changes/server xfers to factions with high population imbalances and/or reduce the price of switching to the lower population even if only a few dollars. Some sort of incentive, you know.
This.