Azelma wrote:
I see your point...although the mechanics themselves aren't changed...they just don't have as big an impact (well, any impact)
I still stand by my original statement that the fight itself is MEH. From a DPS perspective anyway...even if that 20% buff was gone, and Soul Harvest was more of a bitch etc...wouldn't really make the fight any more exciting/harder for me.
you aren't commenting on it being hard, you're commenting on it being interesting.
and for that, i see your point. difficulty scales, but interest does not.
a perfect example is naxxramas. in vanilla, it was probably the most *difficult* stuff they'd put in the game to date. not because the fight mechanics were difficult to master, but simply because existing gear did not scale to match some of the encounters very well.
loatheb was not really possible without riding your raid around the entire world and collecting every +stam and +dmg buff you could find. i guess that's interesting in a sense that you have to go outside the instance to affect the ability to perform inside, but it was more tedious.
going back to naxx now... most of the fights are pretty much the same (some are nerfed a little bit in complexity, but generally they are true to their original form). now that it's not difficult, it's actually quite a boring instance.
that's not to say there aren't some fights more interesting than others. i always liked thaddius.
the lich king is more interesting than the fights in naxx, but as an encounter it barely stands out, and isn't even the most epic fight in the instance (which is prob putricide).

Akina: bitch I will stab you in the face