Saying that because decurses have been around since MC, it's all a big rehash, is like arguing that nothing new has ever been written since Shakespeare because it's English all the same. The content is what Blizzard does with the medium and structure of the game.
I did MC on my warlock at 60. The detonation of the curse was about half a blue geared level 60's health pool. Failing to decurse it was not lethal. Those adds are tauntable. Tanking them was as simple as walking up to them and whacking them.
A curse, that you may not have to dispel, within a large margin, that ignores positioning, is not comparable to a dot that has to be dispelled within a two second window with respect to the positioning of the player and the mob or the person dies, and the loss of the stack will probably cause a raid-wiping shambler spawn, or even worse cause the dot to jump around the raid.
H LK25 is INCOMPARABLY harder: that now, with a level playing field, with gear normalized, with no attunement, with highly optimized UIs that are downloadable, with cheap consumables, and with a far larger and dramatically more experienced, playerbase, even with all that less than 100 guilds have completed the encounter worldwide.
Many of those same players who talk about how hard that shit was did that, but they can't do this or even nearly.
I reiterate:
Quote:
You had said to Henq that his opinion on the challenges of heroic Deathwhisper-25 was uninformed and invalid because he had not seen or done it, and in the same way, I feel justified in saying that you are not in a position to draw the parallel you are.