Bucket Guild | FUBU BH Forums

I Has a Bucket: Preventing bucket theft on Bleeding Hollow | FUBU: A better BH Forum
It is currently Wed Jul 09, 2025 1:11 pm



Post new topic Reply to topic  [ 104 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Author Message
 Post subject:
PostPosted: Mon Nov 29, 2010 6:28 am  
Blathering Buffoon
Joined: Thu Jul 24, 2008 7:01 am
Posts: 1036
Offline

Ret about to play in GSL

but I have to be up in 3.5hours for class, fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu



also fucking lol @ john's jacket in Season 3
Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 29, 2010 10:35 am  
User avatar

Obtuse Oaf
Joined: Sun May 16, 2010 5:46 pm
Posts: 776
Location: Ontario
Offline

Spacehunter wrote:
I just watched the stupidest fucking thing i think i've ever seen in SC2. Liquid.Tyler was being attacked by some banshees in his main so he shifted them to his natural which had 2 blue flame hellions hitting it. One of those Hellions got 24 kills almost instantly.


That was so awesome.


Laelia Komi Anomalocaris
Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 29, 2010 3:39 pm  
Kunckleheaded Knob
Joined: Wed Jul 07, 2010 1:08 pm
Posts: 463
Offline

Laelia wrote:
Spacehunter wrote:
I just watched the stupidest fucking thing i think i've ever seen in SC2. Liquid.Tyler was being attacked by some banshees in his main so he shifted them to his natural which had 2 blue flame hellions hitting it. One of those Hellions got 24 kills almost instantly.


That was so awesome.


Agreed if you watch the Ret games you will see some amazing spreads of drones which basically saves him from blue flame hellions.


http://www.wowarmory.com/character-shee ... n=Mazeltov
Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 29, 2010 5:35 pm  
Kunckleheaded Knob
Joined: Wed Jul 07, 2010 1:08 pm
Posts: 463
Offline

power supply or motherboard on my computer died so no more SC2 until after winter break :((


http://www.wowarmory.com/character-shee ... n=Mazeltov
Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 29, 2010 5:41 pm  
User avatar

Obtuse Oaf
Joined: Thu May 13, 2010 9:47 pm
Posts: 787
Location: Australia
Offline

mazeltov wrote:
power supply or motherboard on my computer died so no more SC2 until after winter break :((


sucks x10


If it's true that our species is alone in the universe, then I'd have to say the universe aimed rather low and settled for very little.
Image
Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 29, 2010 6:40 pm  
User avatar

Fat Bottomed Faggot
Joined: Thu May 13, 2010 12:53 pm
Posts: 4251
Location: Minnesota
Offline

mazeltov wrote:
power supply or motherboard on my computer died so no more SC2 until after winter break :((


o/ for (possible) broken motherboards club


"Ok we aren't such things and birds are pretty advanced. They fly and shit from anywhere they want. While we sit on our automatic toilets, they're shitting on people and my car while a cool breeze tickles their anus. That's the life."
Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 04, 2010 6:02 pm  
Blathering Buffoon
Joined: Thu Jul 24, 2008 7:01 am
Posts: 1036
Offline

Patch 1.2 public test realm is up.

http://us.battle.net/sc2/en/forum/topic/1213111662

Quote:
General



* Battle.net




o • Battle.net Chat Channels have been added:


+ -- Players can now join others in both public and private channels.


+ -- Added in-game chat bar command to whisper to other players. Using the /w command will pop up an auto-complete list which includes: friends, party members, chat channels, and other players within your current game.




+ • Added a Battle.net option to auto-join previous private channels.


+ • Added a Battle.net option to prevent chat channel text from appearing in the in-game chat display.




* Custom Maps




o • Map makers can now use custom UI layout files to create new UI or override existing game UI.




* Gameplay




o • Stalemate Detection has been added:


+ -- The game will end in a tie for all remaining players if no players have income, production, or destroyed any structures for three consecutive minutes.


+ -- A countdown timer will now appear when the game detects this scenario.




o • Several help dialogue and tech tree improvements have been made:


+ -- In-game help is now available in Battle.net.


+ -- The help dialog’s tech tree has been improved.


+ -- Unit information in the help dialog now displays abilities and upgrades.




o • Selecting different units in quick succession will now fade out existing replies to play the most recent reply.


o • When selecting a Vespene Geyser, the number of current harvesters will be displayed in the info panel.






* Graphics




o • An Extreme graphics option has been added:


+ -- Players can now configure screen space ambient occlusion.


+ -- Unit information in the help dialog now displays abilities and upgrades.






* Interface




o • Customizable Hotkey Support has been added.


o • Mouse buttons can now be bound to the Push-To-Talk hotkey.


o • System Alert panel has been moved to the top of the screen – duration of most system alerts has been reduced.


o Added a hotkey to Pause/Resume game for both single-player and multiplayer (Pause/Break key).


o • Added a toggle button to the in-game replay panel to show or hide duration information.


o • Added a hotkey indicator option to show the primary hotkey on top of command buttons.


o • Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unit-specific audio is used for error sounds instead of a generic buzz.






* Leagues and Ladders




o • A new Master League has been added.


+ -- This league now represents the highest tier of ladder players.






* Replays




o • Several Save/Replay File dialogue improvements have been made:


+ -- Prints current directory name above file list.


+ -- Added sort order icons to Name and Date columns.


+ -- Added the ability to rename.


+ -- Added filters for Autosave and Unsaved.


+ -- Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.




o • Camera following behavior for observers and replays has been improved.







Balance



* • PROTOSS




o -- Hallucination research time decreased from 110 to 80.


o -- Observer



+ Cost decreased from 50/100 to 25/75.


o -- Phoenix

+ Build time decreased from 45 to 35.


o -- Void Ray



+ Now deals 20% more damage to massive targets.


+ Flux Vanes speed upgrade removed.




* • TERRAN




o -- Bunker


+ Build time decreased from 35 to 30.


# This is only a temporary change for the patch 1.2.0 PTR.




* -- SCV


o Repairing SCVs now assume the same threat priority as the unit they’re repairing.


+ SCV construction movement made more consistent.




* • ZERG




o -- Infestor



+ Fungal Growth no longer affects air units.







StarCraft II Editor



* • Map locale management has been added.


* • Further editor tips and hints have been added.


* • Copy/Paste support has been added to the upgrade editor.


* • Modifed the Locales dialog (also in the Locale sub-menu) for adding or removing text locales.


* • Locale sub-menu is now available in Map/Mod menu for changing the active text locale for the current document.


* • The game will now properly find custom imported files within mods.


* • Maps can now depend on even more mods.


* • Mod Info dialog is now available from the Mod menu for more easily changing mod name and description text.
* • Change Focus commands are now available in the Trigger module View menu for switching input focus directly to different areas.


* • Font Style Files can now be added to Mods and Maps using the FontStyleFileArray field in GameUIData. Existing styles can have their individual attributes overridden or entirely new styles can be added.


* • UI Layout files can now be added to Mods and Maps using the CustomLayoutFileArray filed in GameUIData. Most existing frames can be modified or overridden and entirely new templates can be added, which can be created from the Dialog system within the Editor.


* • Dialog Items can now be hooked up from already existing frames within a created Panel.


* • Attributes and values can now be hidden in the game lobby, configured through Game Variants.


* • Editor Tips dialog in the Help menu (and optionally on start up) improved with tips for using the editor effectively.


* • Created a new type of Dialog Item called Panel. Panels are containers for other dialog items to help with grouping and hierarchy.


* • The water editor layout has been improved.


* • The mouse wheel now scrolls the control under the cursor.


* • Copied doodads now retain their height offset.


* • Effect offsets can now optionally contain a Z component.


* • Attribute and Veterancy behaviors now normalize vitals when new levels are applied.


* • Mouse clicks and highlights are now allowed while in relative camera mode.


* • Edit boxes are now available for trigger dialogs.


* • Right clicking an item in an inventory will now have the icon appear immediately next to the cursor.


* • Behaviors can now be replaced by either the shortest duration (the original method) or by farthest distance.


* • Behavior abilities can now properly charge the player using the ability instead of always charging the owner.


* • New trigger action have been added:


o -- Set Visibility Type Of Text Tag, used to control whether fog or black mask hides the tag.


o -- Remove Inventory Item, used to instantly remove a requested item from an inventory.


o -- Bank Option, used to change options for banks including adding a signature


* • New unit properties have been added:


o -- Carried Minerals, Carried Vespene, Carried Terrazine, and Carried Custom Resource.


o -- Bounty (XP), used to grant experience when a unit is killed.


* • New trigger function: Verify Bank, used to verify that a bank’s signature is intact.


* • New trigger event: Mouse Moved, sent in response to the mouse being moved in the game world.


* • New Effect Used event property: Life, Shields, and Energy changed.


* • Added new UI to insert text tags for data references, unit info, and hotkeys.


* • Added an effect range to the effect ability to restrict how far away the effect can be placed. This will allow effects to behave like the Stalker Blink effect.


* • Added a behavior flag to suppress fidgeting.


* • Added a new stalemate melee option to determine whether the stalemate detection checking is enforced.


* • Added a new “Creator” player to effects. It will be set to the player issuing an order if available.


* • Added a new type of item that can use an effect ability.


* • Added a validator that checks to see if a unit can path to a point.


* • Added a validator that checks if there is a cliff between two points.


* • Added MinimapRenderPriority to CActorUnit and MinimapRenderPriorityList to CActorGlobalConfig. This allows custom map makers to define the render priorities of units on the minimap.





Bug Fixes



* General




o • Harvest orders will no longer end if an order is queued while waiting to return cargo.


o • Harvesting units no longer avoid enemy units.


o • Fixed an issue with units trying to get out of the way so buildings can be constructed.


o • Hold position units no longer automatically move out of the way when placing a building.


o • Fixed an issue with harvesting units bypassing force fields.


o • Fixed an issue where melee units were unable to attack a colossus when it was on a cliff.


o • Fixed an issue where larva would not wander around.


o • Fixed an issue where loading a saved challenge could improperly overwrite the best score.


o • Fixed an issue where animation stutters when flying units are separating.


o • Added “Detector” text to the info panel for units which can detect cloaked or burrowed units.


o • Added combat reveal tinting to help show that combat reveal units cannot be hit. All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps.


o • Enemy units no longer show passive buttons in the command card.


o • Critter health bars are now hidden unless highlighted or selected (if status bars are set to show when units are selected).


o • Orders can no longer be canceled by clicking on the info panel in challenges before the challenge begins.


o • Missiles are no longer affected by Vortex.


o • Autocast repair will now charge the player requesting autocast functionality.


o • Autocast state for abilities is reset to the default state when unit ownership is permanently changed.


o • Repair will now clear its autocast state if the owning player leaves the game.


o • Actors with a large number of create events no longer crash the map.


o • Text tags are now paused when the game is paused.




* Protoss




o • Protoss structures can no longer be powered without a power source if constructed while powered by a Warp Prism under the effects of Neural Parasite.


o • Mass Recall can no longer target larva or eggs.


o • Fixed an issue where units that were picked up by a Graviton Beam would still block pathing on the ground.


o • Fixed an issue where a Zealot could burn his Charge cooldown without actually moving.




* Terran




o • Changed the position of the Select Builder button on Terran buildings, and changed the hotkey to Q.


o • Fixed nuke dot not being visible all the time.


o • Fixed an issue where you could see an enemy MULE drop pod in some cases where you didn’t have vision of the target location.


o • Fixed an issue where a Medivac would be able to continue healing a unit that was stuck in a Graviton Beam if the Medivac had started healing the unit before it was picked up by the Graviton Beam.


o • Fixed an issue where a Thor would continue to channel 250mm Strike Cannons on an uplifted terran building if it lifted off at just the right time.


o • Fixed an issue where a Thor could get stuck channeling if a player queued up multiple targets for 250mm Strike Cannons.




* Zerg




o • The Ultralisk’s arc-shaped damage area is now centered at the front of the Ultralisk instead of at its center.


o • Fixed an issue with the Ultralisk being unable to attack a row of sensor towers.


o • The Burrow and Cancel Neural Parasite buttons have been moved on the command card.


o • Creep will now spread evenly in all directions.


o • Fixed an issue where Larva could produce units by holding down hotkeys.




* StarCraft II Editor




o • The "For Each Real" and "For Each Integer" actions will now correctly execute once when the starting and ending bounds are equal while the increment is also zero.


o • Standard dependencies can no longer be modified in the Dependencies dialog (only added or removed).


o • Publish dialog now updates storage information after removing a published file in the Managed Published window.


o • The View Script command will now view library scripts if the library list has focus.


o • Dropdowns now correctly select items as you type using partial matching.


o • Fixed an issue with editing stylized text values when using system locales other than English.


o • Fixed an issue when editing mover data where values were not being saved correctly.


o • Fixed an issue that prevented certain changes to angle values.


o • Fixed an issue where the scroll bar for tree views could disappear.


o • Fixed an issue where triggers setting the mouse relative could result in the mouse being stuck in relative move mode.


o • Fixed an issue where setting the color of a dialog item of type label wasn’t working.


o • Fixed text truncation with Set Text actor message.


o • Fixed a crash that could occur while editing upgrade values.


o • Fixed display of ability command links in the Overview Manager.


o • Fixed many areas where English text was displayed instead of localized text.


o • Fixed an issue where selection circles would drop when a flying unit was over a cliff.


o • Veterancy experience share filters have been fixed.


o • Carried and equipped item behaviors and weapons are now restored properly when a unit is revived.


o • Items dropped from an inventory will now use their default height when dropped.


o • Fixed a crash when destroying a persistent effect.


o • Camera following can no longer be disabled via hotkeys if it was requested via triggers.


Very surprised by the Fungal Growth change!
Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 04, 2010 7:14 pm  
User avatar

Feckless Fool
Joined: Sat May 15, 2010 7:46 am
Posts: 1459
Location: canadianaville
Offline

Quittermike wrote:

Very surprised by the Fungal Growth change!

^
doesnt make much sense to me, z/z is gonna be lol mutas.

Pheonix changes will make toss super annoying, lift harass and with no FG zerg is so fuuucked against them. bye bye ovies.


I am THE man.
http://i232.photobucket.com/albums/ee15 ... 171424.jpg

Fantastique wrote:
I love you.
Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 04, 2010 7:25 pm  
User avatar

French Faggot
Joined: Tue Jun 10, 2008 1:15 pm
Posts: 5227
Location: New Jersey
Offline

void rays needed buffs

at least now they won't be superfast


If destruction exists, we must destroy everything.
Shuruppak Yuratuhl
Slaad Shrpk Breizh
Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 05, 2010 5:20 am  
User avatar

Querulous Quidnunc
Joined: Thu Aug 23, 2007 10:39 pm
Posts: 3686
Location: Potomac, MD
Offline

I'm protoss! Any tips? Bronze league here lolol


[✔] [item]Thunderfury, Blessed Blade of the Windseeker[/item] (Three)
[✔] [item]Sulfuras, Hand of Ragnaros[/item] (Two)
[✔] [item]32837[/item] & [item]32838[/item]
[✔] [item]Thori'dal, the Stars' Fury[/item]
[✔] [item]46017[/item]
[✔] [item]49623[/item] (Two)
[✔] [item]71086[/item]
Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 05, 2010 11:32 am  
User avatar

Feckless Fool
Joined: Sat May 15, 2010 7:46 am
Posts: 1459
Location: canadianaville
Offline

Fantastique wrote:
I'm protoss! Any tips? Bronze league here lolol

Friend me, quad 614 or [email protected]

im 1800 diamond toss, and always glad to help people.

Best advice for low leagues: 2gate robo push works wonders until diamond. That or 4gate.


I am THE man.
http://i232.photobucket.com/albums/ee15 ... 171424.jpg

Fantastique wrote:
I love you.
Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 05, 2010 2:56 pm  
User avatar

Querulous Quidnunc
Joined: Thu Aug 23, 2007 10:39 pm
Posts: 3686
Location: Potomac, MD
Offline

quadtard wrote:
Fantastique wrote:
I'm protoss! Any tips? Bronze league here lolol

Friend me, quad 614 or [email protected]

im 1800 diamond toss, and always glad to help people.

Best advice for low leagues: 2gate robo push works wonders until diamond. That or 4gate.


I've been doing the 4gate, and it sometimes works, but if its against terran or toss, they sometimes have some stupid amount of walling off that wastes my units. What's 2gate robo do?


[✔] [item]Thunderfury, Blessed Blade of the Windseeker[/item] (Three)
[✔] [item]Sulfuras, Hand of Ragnaros[/item] (Two)
[✔] [item]32837[/item] & [item]32838[/item]
[✔] [item]Thori'dal, the Stars' Fury[/item]
[✔] [item]46017[/item]
[✔] [item]49623[/item] (Two)
[✔] [item]71086[/item]
Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 05, 2010 3:12 pm  
Blathering Buffoon
Joined: Thu Jul 24, 2008 7:01 am
Posts: 1036
Offline

Been doing this strat for 2v2, so fucking overpowered. I think we're 30-2 or something. Lost once to a mirror strat and can't remember the other.

http://www.teamliquid.net/forum/viewmes ... _id=170655
Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 05, 2010 5:47 pm  
Kunckleheaded Knob
Joined: Wed Jul 07, 2010 1:08 pm
Posts: 463
Offline

Quittermike wrote:
Been doing this strat for 2v2, so fucking overpowered. I think we're 30-2 or something. Lost once to a mirror strat and can't remember the other.

http://www.teamliquid.net/forum/viewmes ... _id=170655


I did that strat multiple times with different people it even works to some extent in 3v3. The only real current counters are a double gas steal on the protoss (unlikely) or a cannon rush. Also people who are infinitely better than me and my mediocre buddies just out micro us so we lost a few games. It's a pretty amusing strat though.


http://www.wowarmory.com/character-shee ... n=Mazeltov
Top
 Profile  
 
 Post subject:
PostPosted: Mon Dec 06, 2010 10:50 am  
User avatar

Feckless Fool
Joined: Sat May 15, 2010 7:46 am
Posts: 1459
Location: canadianaville
Offline

Fantastique wrote:
quadtard wrote:
Fantastique wrote:
I'm protoss! Any tips? Bronze league here lolol

Friend me, quad 614 or [email protected]

im 1800 diamond toss, and always glad to help people.

Best advice for low leagues: 2gate robo push works wonders until diamond. That or 4gate.


I've been doing the 4gate, and it sometimes works, but if its against terran or toss, they sometimes have some stupid amount of walling off that wastes my units. What's 2gate robo do?


IDK if theres a guide or anything to it, its just something i started doing myself, and winning alot with in mid diamond range. Basically, it will own any toss who is going for some blink stalker or 4gate stalker push, will destroy the 7 roach rush, or any roach heavy zerg army. Its med effective against terran, best vs heavy marauder forces.

What it is basically: normal 12gate/core opener, but you get the second gas early, and throw down a robo after the first stalker or so, and another gate when you have extra money. keep pushing probes, and immortals. I usually go out either with two immortals, and about 4 stalkers and same zels. when its about time to add a third gate, you should be ready to move out. If the other person early expanded, you can pretty much say bye bye expansion.

If its roach/stalker/marauder heavy forces, you can probably win the game outright, but its rare, especially against zerg. Best option for this build is to take out the expansion, save the rest of your army and then backup and expand. You can then easily tech to colosi and be assured that you are for the most part safe. You can then push out a bit later, and if you did deny a zerg's expo, probably win the game.

Also, if you scout a 7RR, which is a roach warren going down without any, not one, not two, 0 zerglings being made, this build will demolish it.

By the time the roaches come knocking, you should have an immortal and 2 or 3 stalkers. Annhilate them and then you can cruise to an easy win.


I am THE man.
http://i232.photobucket.com/albums/ee15 ... 171424.jpg

Fantastique wrote:
I love you.
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 104 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

World of Warcraft phpBB template "WoWMoonclaw" created by MAËVAH (ex-MOONCLAW) (v3.0.8.0) - wowcr.net : World of Warcraft styles & videos
© World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. wowcr.net is in no way associated with Blizzard Entertainment.
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group