Fantastique wrote:
I am absolute shit in the late game unless I mass void rays. I hate carriers. I'll have 23 rays and a mothership. If that goes I go. It's like I have to win in the first push or I will lose like a buttface. What's a good build order for mass ground? And do I push or do I wait?
Depends on your style.
I wouldn't say there is a right or wrong answer.
A lot of this depends on your opponent.
You can control the whole game like that with a few well placed cannons around your nexus to keep our air pushes on your min. Then send out a z or two to mineral nodes to control the map. Control the view points since knowing an attack is coming before it gets there always wins the game.
I usually will go to a core before I start chrono boosting gateways.
Remember to Always Be Building. trying to keep zero minerals all the time is a very good thing, that means you are spending what you want.
Continuous upgrades for ground.
Get Z boost speed and blink for the stalkers.
You can probably test rush them at about 6 z's.
Then try 6 z's 4 stalkers.
Then 6 z's, 6 stalkers, 3 dt's
And just keep ramping up from there.
Keep in mind that this comes from someone who played SC and BW for probably 10 years continously, but only played SC2 online probably 100 games. 1v1, 2v2 and 3v3. I think I was in gold in each league.